![]() ![]() ![]() ![]() ![]() At that point the active player can choose to bribe the inspector with any number of cards from his or her hand to stop the inspection. Differing prohis of higher or lower value can inspect more or less, from one to three. However, any player may play one of their prohi cards from their hand to stop the convoy and inspect some of those cards. If the convoy goes through uninspected, you place all cards facedown in your score pile to count at the end of the game. The point of Prohis is to make convoys out of cards from your hand that will have a mixture of goods, either illegal or legal, and a prohis card. This, sadly, is all you tend to see in your hand the entire game. Some have a red background and some a green, and as the game goes on you do not appreciate how many of these you see without breaking up the monotony. The prohis cards call back to every bit of twenties era gangster archetype you can call to mind: the mix of sleaze and class, the decency yet corruption of the police all come through against a muddy background that visualizes how smugglers would picture the police. For instance there are two types of cards: cargo and prohis (long forgotten slang for “prohibition agents” who enforced the law in the brief period between amendments). Despite some intelligent decisions that make for the occasionally memorable interaction, Prohis never quite lives up to its promise and consistently leaves something to be desired.Įverything positive about Prohis that would earn praise is tempered by something that causes it to fall short. Prohis is a three to six player card game designed around the heart-stopping moment of truth as a police officer winds his way around your cargo deciding what to inspect. Successful smugglers can only move their wares past the authorities with careful planning, deep intuition, and a sense of daring. ![]()
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